EnemyExtensions extension

Functions util to use in your Enemy

on

Methods

seeAndMoveToAttackRange({required dynamic positioned(Player), VoidCallback? notObserved, VoidCallback? observed, double radiusVision = 32, double? minDistanceFromPlayer, bool runOnlyVisibleInScreen = true}) → void
Checks whether the player is within range. If so, move to it.
simpleAttackMelee({required double damage, required Vector2 size, int? id, int interval = 1000, bool withPush = false, double? sizePush, Direction? direction, Future<SpriteAnimation>? animationRight, Future<SpriteAnimation>? animationDown, Future<SpriteAnimation>? animationLeft, Future<SpriteAnimation>? animationUp, VoidCallback? execute}) → void
Execute simple attack melee using animation
simpleAttackRange({required Future<SpriteAnimation> animationRight, required Future<SpriteAnimation> animationLeft, required Future<SpriteAnimation> animationUp, required Future<SpriteAnimation> animationDown, required Future<SpriteAnimation> animationDestroy, required Vector2 size, Vector2? destroySize, int? id, double speed = 150, double damage = 1, Direction? direction, int interval = 1000, bool withCollision = true, bool enableDiagonal = true, CollisionConfig? collision, VoidCallback? onDestroy, VoidCallback? execute, LightingConfig? lightingConfig}) → void
Execute the ranged attack using a component with animation