GameDecoration.withSprite constructor

GameDecoration.withSprite({
  1. required FutureOr<Sprite> sprite,
  2. required Vector2 position,
  3. required Vector2 size,
})

Implementation

GameDecoration.withSprite({
  required FutureOr<Sprite> sprite,
  required Vector2 position,
  required Vector2 size,
}) {
  loader?.add(AssetToLoad(sprite, (value) => this.sprite = value));
  generateRectWithBleedingPixel(
    position,
    size,
  );
}