GameDecoration.withAnimation constructor

GameDecoration.withAnimation({
  1. required FutureOr<SpriteAnimation> animation,
  2. required Vector2 position,
  3. required Vector2 size,
})

Implementation

GameDecoration.withAnimation({
  required FutureOr<SpriteAnimation> animation,
  required Vector2 position,
  required Vector2 size,
}) {
  loader?.add(AssetToLoad(animation, (value) => this.animation = value));
  generateRectWithBleedingPixel(
    position,
    size,
  );
}