updateWorldTransform method
void
updateWorldTransform()
inherited
Implementation
void updateWorldTransform() {
final List<Updatable?> updateCacheReset = _updateCacheReset;
final int n = updateCacheReset.length;
for (int i = 0; i < n; i++) {
final Bone bone = updateCacheReset[i] as Bone;
bone
..ax = bone.x
..ay = bone.y
..arotation = bone.rotation
..ascaleX = bone.scaleX
..ascaleY = bone.scaleY
..ashearX = bone.shearX
..ashearY = bone.shearY
..appliedValid = true;
}
final List<Updatable> updateCache = _updateCache;
final int nn = updateCache.length;
for (int i = 0; i < nn; i++) {
updateCache[i].update();
}
}