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bonfire_spine package
documentation
spine/skeleton_animation.dart
SkeletonAnimation
slots property
slots property
dark_mode
light_mode
slots
property
List
<
Slot
>
slots
final
inherited
Implementation
final List<Slot> slots = <Slot>[];
bonfire_spine package
documentation
spine/skeleton_animation
SkeletonAnimation
slots property
SkeletonAnimation class