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bonfire_spine package
documentation
spine/skeleton_animation.dart
SkeletonAnimation
bones property
bones property
dark_mode
light_mode
bones
property
List
<
Bone
>
bones
final
inherited
Implementation
final List<Bone> bones = <Bone>[];
bonfire_spine package
documentation
spine/skeleton_animation
SkeletonAnimation
bones property
SkeletonAnimation class