SpritefusionWorldBuilder class
Constructors
-
SpritefusionWorldBuilder(WorldMapReader<
SpritefusionMap> reader, {required ValueChanged<Object> ? onError, double sizeToUpdate = 0, Map<String, SpritefusionObjectBuilder> ? objectsBuilder})
Properties
-
components
→ List<
GameComponent> -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
objectsBuilder
→ Map<
String, SpritefusionObjectBuilder> ? -
final
-
onError
→ ValueChanged<
Object> ? -
final
-
reader
→ WorldMapReader<
SpritefusionMap> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sizeToUpdate → double
-
final
Methods
-
build(
) → Future< WorldBuildData> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited