CameraConfig class
Class use to configure camera behavior.
Constructors
- CameraConfig({bool moveOnlyMapArea = false, bool startFollowPlayer = true, double zoom = 1.0, double angle = 0.0, GameComponent? target, double speed = 5, InitialMapZoomFitEnum initialMapZoomFit = InitialMapZoomFitEnum.none, Vector2? initPosition, Vector2? movementWindow, Vector2? resolution})
 
Properties
- angle → double
 - 
  Camera angle to rotate the camera. default: 0
  final
 - hashCode → int
 - 
  The hash code for this object.
  no setterinherited
 - initialMapZoomFit ↔ InitialMapZoomFitEnum
 - 
  Automatic zoom with base some configurations.
  getter/setter pair
 - initPosition → Vector2?
 - 
  
  final
 - movementWindow ↔ Vector2
 - 
  window in the center screen able to move without move camera
  getter/setter pair
 - moveOnlyMapArea ↔ bool
 - 
  When this true the camera remains within the map area
  getter/setter pair
 - resolution → Vector2?
 - 
  
  final
 - runtimeType → Type
 - 
  A representation of the runtime type of the object.
  no setterinherited
 - speed ↔ double
 - 
  Camera's speed
  getter/setter pair
 - startFollowPlayer → bool
 - 
  
  final
 - target → GameComponent?
 - 
  Component that the camera will focus on / follow
  final
 - zoom → double
 - 
  camera zoom configurarion. default: 1
  final
 
Methods
- 
  copyWith(
{Vector2? movementWindow, bool? moveOnlyMapArea, double? zoom, double? angle, GameComponent? target, double? speed, bool? startFollowPlayer, InitialMapZoomFitEnum? initialMapZoomFit, Vector2? initPosition, Vector2? resolution}) → CameraConfig  - 
  noSuchMethod(
Invocation invocation) → dynamic  - 
  Invoked when a nonexistent method or property is accessed.
  inherited
 - 
  toString(
) → String  - 
  A string representation of this object.
  inherited
 
Operators
- 
  operator ==(
Object other) → bool  - 
  The equality operator.
  inherited
 
Static Properties
- movementWindowDefault → Vector2
 - 
  
  final