CollisionType enum

The CollisionType is used to determine which other hitboxes that it should collide with.

Inheritance

Constructors

CollisionType()
const

Values

active → const CollisionType

Collides with other hitboxes of type active or passive.

passive → const CollisionType

Collides with other hitboxes of type active.

inactive → const CollisionType

Will not collide with any other hitboxes.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<CollisionType>
A constant List of the values in this enum, in order of their declaration.