BonfireQuadTreeCollision constructor
      
      BonfireQuadTreeCollision({ 
    
    
- required BuildContext context,
- required GameMap map,
- required BonfireCollisionConfigQuadTree configQuadTree,
- List<PlayerController> ? playerControllers,
- Player? player,
- GameInterface? interface,
- List<GameComponent> ? components,
- List<GameComponent> ? hudComponents,
- GameBackground? background,
- bool debugMode = false,
- bool showCollisionArea = false,
- Color? collisionAreaColor,
- Color? lightingColorGame,
- ValueChanged<BonfireGame> ? onReady,
- Color? backgroundColor,
- GameColorFilter? colorFilter,
- CameraConfig? cameraConfig,
- List<Force2D> ? globalForces,
Implementation
BonfireQuadTreeCollision({
  required super.context,
  required super.map,
  required this.configQuadTree,
  super.playerControllers,
  super.player,
  super.interface,
  super.components,
  super.hudComponents,
  super.background,
  super.debugMode = false,
  super.showCollisionArea = false,
  super.collisionAreaColor,
  super.lightingColorGame,
  super.onReady,
  super.backgroundColor,
  super.colorFilter,
  super.cameraConfig,
  super.globalForces,
});