BonfireQuadTreeCollision constructor

BonfireQuadTreeCollision({
  1. required BuildContext context,
  2. required GameMap map,
  3. required BonfireCollisionConfigQuadTree configQuadTree,
  4. List<PlayerController>? playerControllers,
  5. Player? player,
  6. GameInterface? interface,
  7. List<GameComponent>? components,
  8. List<GameComponent>? hudComponents,
  9. GameBackground? background,
  10. bool debugMode = false,
  11. bool showCollisionArea = false,
  12. Color? collisionAreaColor,
  13. Color? lightingColorGame,
  14. ValueChanged<BonfireGame>? onReady,
  15. Color? backgroundColor,
  16. GameColorFilter? colorFilter,
  17. CameraConfig? cameraConfig,
  18. List<Force2D>? globalForces,
})

Implementation

BonfireQuadTreeCollision({
  required super.context,
  required super.map,
  required this.configQuadTree,
  super.playerControllers,
  super.player,
  super.interface,
  super.components,
  super.hudComponents,
  super.background,
  super.debugMode = false,
  super.showCollisionArea = false,
  super.collisionAreaColor,
  super.lightingColorGame,
  super.onReady,
  super.backgroundColor,
  super.colorFilter,
  super.cameraConfig,
  super.globalForces,
});