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bonfire

Bonfire

Build RPG games and similar with the power of FlameEngine!

Bonfire is ideal for building games from the following perspectives:

Test our online DEMO or Download APK.

Documentation

bonfire-engine.github.io

Build for web

Use this command: flutter build web --web-renderer=canvaskit

Useful packages

Name Link
bonfire_bloc pub package
bonfire_spine pub package

Encourage my work

Credits

  • The entire FlameEngine team.
  • And thanks to everyone who contributes and has already contributed.

Contribution

If you find any errors or want to add improvements, you can open a issue or develop the fix and open a pull request. Thank you for your cooperation!

Documentation repository

Libraries

background/background_image_game
Created by
background/game_background
base/base_game
base/bonfire_game
base/bonfire_game_interface
base/game_component
base/listener_game_widget
behavior/behavior
behavior/behavior_manager
behavior/behaviors/b_contition/b_condition
behavior/behaviors/b_contition/condition
behavior/behaviors/b_contition/conditions/c_can_see
behavior/behaviors/b_contition/conditions/c_can_see_type
behavior/behaviors/b_contition/conditions/c_custom
behavior/behaviors/b_custom
behavior/behaviors/b_move_to_component
bonfire
camera/bonfire_camera
camera/camera_config
camera/camera_effects
collision/block_movement_collision
collision/collision_data
collision/collision_util
color_filter/color_filter_component
color_filter/game_color_filter
decoration/decoration
decoration/decoration_with_collision
forces/forces_2d
forces/handle_forces
game_interface/game_interface
game_interface/interface_component
game_interface/text_interface_component
geometry/circle
geometry/polygon
geometry/rectangle
geometry/shape
geometry/shape_collision
input/gestures/drag_gesture
input/gestures/gesture_event
input/gestures/move_camera_using_gestures
input/gestures/tap_gesture
input/input
input/keyboard/keyboard
input/keyboard/keyboard_config
input/keyboard/keyboard_listener
input/mouse_listener
input/player_controller
joystick/joystick
joystick/joystick_action
joystick/joystick_directional
joystick/joystick_map_explorer
lighting/lighting
lighting/lighting_component
lighting/lighting_config
lighting/lighting_type
map/base/game_map
map/base/layer
map/base/tile
map/base/tile_component
map/base/tile_layer_component
map/base/tile_with_collision
map/empty_map
map/matrix_map/map_terrain
map/matrix_map/matrix_layer
map/matrix_map/matrix_map_generator
map/matrix_map/terrain_builder
map/spritefusion/builder/spritefusion_world_builder
map/spritefusion/model/spritefucion_map
map/spritefusion/reader/spritefusion_asset_reader
map/spritefusion/reader/spritefusion_network_reader
map/spritefusion/world_map_by_spritefusion
map/tiled/builder/tiled_world_builder
map/tiled/cache_provider/tiled_cache_provider
map/tiled/cache_provider/tiled_memory_cache_provider
map/tiled/model/tiled_data_object_collision
map/tiled/model/tiled_item_tile_set
map/tiled/model/tiled_object_properties
map/tiled/model/tiled_world_data
map/tiled/reader/tiled_asset_reader
map/tiled/reader/tiled_network_reader
map/tiled/world_map_by_tiled
map/util/layer_mapper
map/util/map_assets_manager
map/util/map_layer_mapper
map/util/server_image_loader
map/util/world_map_reader
map/world_map
mixins/attackable
mixins/automatic_random_movement
mixins/bouncing_object
mixins/direction_animation
mixins/flip_render
mixins/follower
mixins/interval_checker
mixins/jumper
mixins/jumper_animation
mixins/move_per_cell
mixins/movement
mixins/movement_by_joystick
mixins/path_finding
mixins/pointer_detector
mixins/pushable
mixins/sensor
mixins/tile_recognizer
mixins/use_assets_loader
mixins/use_barlife
mixins/use_sprite
mixins/use_sprite_animation
mixins/vision
npc/ally/ally
npc/ally/rotation_ally
npc/ally/simple_ally
npc/enemy/enemy
npc/enemy/platform_enemy
npc/enemy/rotation_enemy
npc/enemy/simple_enemy
npc/npc
npc/rotation_npc
npc/simple_npc
objects/animated_follower_game_object
objects/animated_game_object
objects/flying_attack_game_object
objects/follower_game_object
objects/game_object
parallax/camera_parallax
parallax/camera_parallax_componet
player/platform_player
player/player
player/rotation_player
player/simple_player
scene_builder/actions/await_callback_scene_action
scene_builder/actions/camera_scene_action
scene_builder/actions/delay_scene_action
scene_builder/actions/move_scene_action
scene_builder/scene_action
scene_builder/scene_builder
Created by
scene_builder/scene_manager_component
util/barlife_component
util/bonfire_game_ref
util/bonfire_util
util/collision_game_component
util/component_spawner
util/controlled_update_animation
util/damage_hitbox
util/direction
util/direction_animations/platform_animations
util/direction_animations/render_transform_warpper
util/direction_animations/simple_animation_enum
util/direction_animations/simple_direction_animation
util/extensions/ally/ally_extensions
util/extensions/ally/rotation_ally_extensions
util/extensions/enemy/enemy_extensions
util/extensions/enemy/rotation_enemy_extensions
util/extensions/extensions
util/extensions/game_component_extensions
util/extensions/image_extensions
util/extensions/joystick_extensions
util/extensions/movement_extensions
util/extensions/npc/npc_extensions
util/extensions/player/player_extensions
util/extensions/player/rotation_player_extensions
util/extensions/position_component_ext
util/follower_widget
util/functions
util/interval_tick
util/line_path_component
util/pair
util/priority_layer
util/pulse_value
util/quadtree
Created by
util/quadtree_collision/custom_has_quadtree_collision_detection
util/quadtree_collision/custom_quadtree_collision_detection
util/quadtree_collision/custom_tree_broadphase
util/sprite_animation_render
util/talk/say
util/talk/talk_dialog
util/text_damage_component
util/text_game_component
util/value_generator_component
widgets/bonfire_widget
widgets/mini_map/mini_map
widgets/mini_map/mini_map_canvas
widgets/typewriter/typewriter