Powered by Flame Flutter MIT Licence pub package

bonfire

Bonfire

Build RPG games and similar with the power of FlameEngine!

Bonfire is ideal for building games from the following perspectives:

Documentation

For more information and examples see the Documentation.

Credits

  • The entire FlameEngine team, especially Erick and Renan.
  • And thanks to everyone who contributes and has already contributed.

Encourage my work

buymeacoffee

Libraries

animated_follower_object
animated_object
animated_object_once
attackable
background_color_game
base_game_point_detector
bonfire
bonfire_game
bonfire_tiled_widget
bonfire_widget
camera
collision
color_filter_component
controlled_update_animation
custom_widget_builder
decoration
decoration_animated_with_collision
decoration_with_collision
direction
drag_gesture
enemy
extensions
extensions
extensions
extensions
flying_attack_angle_object
flying_attack_object
follower_object
functions
game_color_filter
game_component
game_controller
game_interface
gestures
interface_component
interval_tick
joystick
joystick_action
joystick_controller
joystick_directional
lighting
lighting_component
lighting_config
map_cahe
map_explorer
map_game
map_paint
map_world
object_collision
player
pointer_detector
pointer_detector_mixin
priority_layer
pulse_value
rotation_enemy
rotation_enemy_extensions
rotation_player
rotation_player_extensions
say
sensor
simple_animation_enum
simple_direction_animation
simple_enemy
simple_enemy_extensions
simple_player
simple_player_extensions
sprite_object
talk_dialog
tap_gesture
text_damage_component
text_interface_component
tile
tile_animated_with_collision
tile_with_collision
tiled_world_data
tiled_world_map
touch_to_position
value_generator_component