LightingMode enum
How a light interacts with the game scene.
Values
- cutout → const LightingMode
-
Erases the ambient darkness inside the light shape and tints that area with LightingConfig.color. This is the classic "flashlight" behavior.
- additive → const LightingMode
-
Adds light to the scene without erasing the ambient darkness.
Additive lights are composited below the ambient color, so the night tint darkens them instead of having the light painted over the darkness. On maps without ambient darkness they simply glow over the scene. Useful for torches, magic, explosions and any emissive light.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
LightingMode> - A constant List of the values in this enum, in order of their declaration.