LightingMode enum

How a light interacts with the game scene.

Inheritance
Available extensions

Values

cutout → const LightingMode

Erases the ambient darkness inside the light shape and tints that area with LightingConfig.color. This is the classic "flashlight" behavior.

additive → const LightingMode

Adds light to the scene without erasing the ambient darkness.

Additive lights are composited below the ambient color, so the night tint darkens them instead of having the light painted over the darkness. On maps without ambient darkness they simply glow over the scene. Useful for torches, magic, explosions and any emissive light.

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
name → String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

values → const List<LightingMode>
A constant List of the values in this enum, in order of their declaration.