blockMovementHandle method

bool blockMovementHandle(
  1. Set<Vector2> intersectionPoints,
  2. GameComponent other
)

Implementation

bool blockMovementHandle(
  Set<Vector2> intersectionPoints,
  GameComponent other,
) {
  for (final callback in _blockMovementCallbacks) {
    if (!callback(intersectionPoints, other)) {
      return false;
    }
  }
  return true;
}