onCollision method

  1. @override
void onCollision(
  1. Set<Vector2> intersectionPoints,
  2. PositionComponent other
)
override

onCollision is called in every tick when this object is colliding with other.

Implementation

@override
void onCollision(Set<Vector2> intersectionPoints, PositionComponent other) {
  if (other is T) {
    if (sensorEnabled) {
      if (checkInterval(
        _sensorIntervalKey,
        _intervalCallback,
        lastDt,
      )) {
        onContact(other);
      }
    }
  }
  super.onCollision(intersectionPoints, other);
}