ImageComposition class
The ImageComposition allows for composing multiple images onto a single image.
Note: Composing images is a heavy async operation and should not be called inside the game loop.
Constructors
- ImageComposition({BlendMode defaultBlendMode = BlendMode.srcOver, bool defaultAntiAlias = false})
Properties
- defaultAntiAlias → bool
- 
  The defaultAntiAlias can be used to if each image will be anti aliased.
  final
- defaultBlendMode → BlendMode
- 
  The defaultBlendMode can be used to change how each image will be
blended onto the composition. Defaults to BlendMode.srcOver.
  final
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
Methods
- 
  add(Image image, Vector2 position, {Rect? source, double angle = 0, Vector2? anchor, bool? isAntiAlias, BlendMode? blendMode}) → void 
- Add an image to the ImageComposition.
- 
  clear() → void 
- 
  compose() → Future< Image> 
- Compose all the images into a single composition.
- 
  composeSync() → Image 
- Compose all the images into a single composition.
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited