onCollision method

  1. @override
void onCollision(
  1. Set<Vector2> intersectionPoints,
  2. PositionComponent other
)
override

onCollision is called in every tick when this object is colliding with other.

Implementation

@override
void onCollision(Set<Vector2> intersectionPoints, PositionComponent other) {
  if (other is Attackable && animationDestroy == null) {
    other.handleAttack(attackFrom, damage, id);
  }
  if (other is GameComponent) {
    _destroyObject(other);
  }
  super.onCollision(intersectionPoints, other);
}