JoystickAction class
Constructors
-
JoystickAction({required dynamic actionId, Future<
Sprite> ? sprite, Future<Sprite> ? spritePressed, Future<Sprite> ? spriteBackgroundDirection, bool enableDirection = false, double size = 50, double sizeFactorBackgroundDirection = 1.5, EdgeInsets margin = const EdgeInsets.all(50), Color color = Colors.blueGrey, Alignment alignment = Alignment.bottomRight, double opacityBackground = 0.5, double opacityKnob = 0.8})
Properties
- actionId → dynamic
-
final
- alignment → Alignment
-
final
- color → Color
-
final
- enableDirection → bool
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isPressed ↔ bool
-
getter/setter pair
- margin → EdgeInsets
-
final
- opacityBackground → double
-
final
- opacityKnob → double
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- size → double
-
final
- sizeFactorBackgroundDirection → double
-
final
- sprite ↔ Sprite?
-
getter/setter pair
- spriteBackgroundDirection ↔ Sprite?
-
getter/setter pair
- spritePressed ↔ Sprite?
-
getter/setter pair
Methods
-
actionDown(
int pointer, Offset localPosition) → void -
actionMove(
int pointer, Offset localPosition) → void -
actionUp(
int pointer) → void -
getViewportPosition(
Offset position) → Offset -
initialize(
PlayerControllerListener controller, Viewport viewport) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onLoad(
) → Future< void> -
pressed(
) → void -
render(
Canvas c) → void -
toString(
) → String -
A string representation of this object.
inherited
-
unPressed(
) → void -
update(
double dt) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited