onCollisionStart method
onCollisionStart is called in the first tick when this object starts
colliding with other
.
Implementation
@override
void onCollisionStart(
Set<Vector2> intersectionPoints, PositionComponent other) {
if (other is CollisionMapComponent || other is TileWithCollision) {
++_tileCollisionCount;
resetInterval(_tileCollisionCountKey);
}
super.onCollisionStart(intersectionPoints, other);
}