CameraExt extension
Methods
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animateZoom({required double zoom, Duration? duration, VoidCallback? finish, Curve curve = widget.Curves.decelerate})
→ void
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contains(Offset c)
→ bool
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isComponentOnCamera(GameComponent c)
→ bool
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isRectOnCamera(Rect c)
→ bool
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moveDown(double displacement)
→ void
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moveLeft(double displacement)
→ void
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moveRight(double displacement)
→ void
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moveTop(double displacement)
→ void
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moveToPlayerAnimated({Duration? duration, VoidCallback? finish, double? zoom, double? angle, Curve curve = widget.Curves.decelerate})
→ void
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moveToPositionAnimated(Vector2 position, {double? zoom, double? angle, VoidCallback? finish, Duration? duration, Curve curve = widget.Curves.decelerate})
→ void
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moveToTargetAnimated(GameComponent target, {double? zoom, double? angle, VoidCallback? finish, Duration? duration, Curve curve = widget.Curves.decelerate})
→ void
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moveUp(double displacement)
→ void
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onGameResize(Vector2 canvasSize)
→ void
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setGame(BonfireGame game)
→ void
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updateSpacingVisibleMap(double space)
→ void
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