EnemyExtensions extension
Functions util to use in your Enemy
- on
Methods
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seeAndMoveToAttackRange(
{required dynamic positioned(Player), VoidCallback? notObserved, VoidCallback? observed, double radiusVision = 32, double? visionAngle, double? angle, double? minDistanceFromPlayer, bool runOnlyVisibleInScreen = true}) → void -
Available on Enemy, provided by the EnemyExtensions extension
Checks whether the player is within range. If so, move to it.visionAngle
in radiansangle
in radians. is automatically picked up using the component's direction. -
simpleAttackMelee(
{required double damage, required Vector2 size, int? id, int interval = 1000, bool withPush = false, double? sizePush, Direction? direction, Future< SpriteAnimation> ? animationRight, VoidCallback? execute, Vector2? centerOffset}) → void -
Available on Enemy, provided by the EnemyExtensions extension
Execute simple attack melee using animation -
simpleAttackRange(
{required Future< SpriteAnimation> animationRight, required Future<SpriteAnimation> animationDestroy, required Vector2 size, Vector2? destroySize, int? id, double speed = 150, double damage = 1, Direction? direction, int interval = 1000, bool withCollision = true, bool enableDiagonal = true, CollisionConfig? collision, VoidCallback? onDestroy, VoidCallback? execute, LightingConfig? lightingConfig}) → void -
Available on Enemy, provided by the EnemyExtensions extension
Execute the ranged attack using a component with animation