addAll method

  1. @override
int addAll(
  1. Iterable<Component> components
)
override

Prepares and registers a list of components to be added on the next game tick.

This is the interface compliant version; if you want to provide an explicit gameRef or await for the Loadable.onLoad, use addChild.

Note: the components are only added on the next tick. This method always returns the total length of the provided list.

Implementation

@override
int addAll(Iterable<Component> components) {
  addChildren(components);
  return components.length;
}