A dart package that helps implement the BLoC pattern.
Learn more at bloclibrary.dev!
This package is built to work with:
Sponsors
Our top sponsors are shown below! [Become a Sponsor]
Overview
The goal of this package is to make it easy to implement the BLoC
Design Pattern (Business Logic Component).
This design pattern helps to separate presentation from business logic. Following the BLoC pattern facilitates testability and reusability. This package abstracts reactive aspects of the pattern allowing developers to focus on writing the business logic.
Cubit
A Cubit
is class which extends BlocBase
and can be extended to manage any type of state. Cubit
requires an initial state which will be the state before emit
has been called. The current state of a cubit
can be accessed via the state
getter and the state of the cubit
can be updated by calling emit
with a new state
.
State changes in cubit begin with predefined function calls which can use the emit
method to output new states. onChange
is called right before a state change occurs and contains the current and next state.
Creating a Cubit
/// A `CounterCubit` which manages an `int` as its state.
class CounterCubit extends Cubit<int> {
/// The initial state of the `CounterCubit` is 0.
CounterCubit() : super(0);
/// When increment is called, the current state
/// of the cubit is accessed via `state` and
/// a new `state` is emitted via `emit`.
void increment() => emit(state + 1);
}
Using a Cubit
void main() {
/// Create a `CounterCubit` instance.
final cubit = CounterCubit();
/// Access the state of the `cubit` via `state`.
print(cubit.state); // 0
/// Interact with the `cubit` to trigger `state` changes.
cubit.increment();
/// Access the new `state`.
print(cubit.state); // 1
/// Close the `cubit` when it is no longer needed.
cubit.close();
}
Observing a Cubit
onChange
can be overridden to observe state changes for a single cubit
.
onError
can be overridden to observe errors for a single cubit
.
class CounterCubit extends Cubit<int> {
CounterCubit() : super(0);
void increment() => emit(state + 1);
@override
void onChange(Change<int> change) {
super.onChange(change);
print(change);
}
@override
void onError(Object error, StackTrace stackTrace) {
print('$error, $stackTrace');
super.onError(error, stackTrace);
}
}
BlocObserver
can be used to observe all cubits
.
class MyBlocObserver extends BlocObserver {
@override
void onCreate(BlocBase bloc) {
super.onCreate(bloc);
print('onCreate -- ${bloc.runtimeType}');
}
@override
void onChange(BlocBase bloc, Change change) {
super.onChange(bloc, change);
print('onChange -- ${bloc.runtimeType}, $change');
}
@override
void onError(BlocBase bloc, Object error, StackTrace stackTrace) {
print('onError -- ${bloc.runtimeType}, $error');
super.onError(bloc, error, stackTrace);
}
@override
void onClose(BlocBase bloc) {
super.onClose(bloc);
print('onClose -- ${bloc.runtimeType}');
}
}
void main() {
Bloc.observer = MyBlocObserver();
// Use cubits...
}
Bloc
A Bloc
is a more advanced class which relies on events
to trigger state
changes rather than functions. Bloc
also extends BlocBase
which means it has a similar public API as Cubit
. However, rather than calling a function
on a Bloc
and directly emitting a new state
, Blocs
receive events
and convert the incoming events
into outgoing states
.
State changes in bloc begin when events are added which triggers onEvent
. The events are then funnelled through an EventTransformer
. By default, each event is processed concurrently but a custom EventTransformer
can be provided to manipulate the incoming event stream. All registered EventHandlers
for that event type are then invoked with the incoming event. Each EventHandler
is responsible for emitting zero or more states in response to the event. Lastly, onTransition
is called just before the state is updated and contains the current state, event, and next state.
Creating a Bloc
/// The events which `CounterBloc` will react to.
sealed class CounterEvent {}
/// Notifies bloc to increment state.
final class CounterIncrementPressed extends CounterEvent {}
/// A `CounterBloc` which handles converting `CounterEvent`s into `int`s.
class CounterBloc extends Bloc<CounterEvent, int> {
/// The initial state of the `CounterBloc` is 0.
CounterBloc() : super(0) {
/// When a `CounterIncrementPressed` event is added,
/// the current `state` of the bloc is accessed via the `state` property
/// and a new state is emitted via `emit`.
on<CounterIncrementPressed>((event, emit) => emit(state + 1));
}
}
Using a Bloc
Future<void> main() async {
/// Create a `CounterBloc` instance.
final bloc = CounterBloc();
/// Access the state of the `bloc` via `state`.
print(bloc.state); // 0
/// Interact with the `bloc` to trigger `state` changes.
bloc.add(CounterIncrementPressed());
/// Wait for next iteration of the event-loop
/// to ensure event has been processed.
await Future.delayed(Duration.zero);
/// Access the new `state`.
print(bloc.state); // 1
/// Close the `bloc` when it is no longer needed.
await bloc.close();
}
Observing a Bloc
Since all Blocs
extend BlocBase
just like Cubit
, onChange
and onError
can be overridden in a Bloc
as well.
In addition, Blocs
can also override onEvent
and onTransition
.
onEvent
is called any time a new event
is added to the Bloc
.
onTransition
is similar to onChange
, however, it contains the event
which triggered the state change in addition to the currentState
and nextState
.
sealed class CounterEvent {}
final class CounterIncrementPressed extends CounterEvent {}
class CounterBloc extends Bloc<CounterEvent, int> {
CounterBloc() : super(0) {
on<CounterIncrementPressed>((event, emit) => emit(state + 1));
}
@override
void onEvent(CounterEvent event) {
super.onEvent(event);
print(event);
}
@override
void onChange(Change<int> change) {
super.onChange(change);
print(change);
}
@override
void onTransition(Transition<CounterEvent, int> transition) {
super.onTransition(transition);
print(transition);
}
@override
void onError(Object error, StackTrace stackTrace) {
print('$error, $stackTrace');
super.onError(error, stackTrace);
}
}
BlocObserver
can be used to observe all blocs
as well.
class MyBlocObserver extends BlocObserver {
@override
void onCreate(BlocBase bloc) {
super.onCreate(bloc);
print('onCreate -- ${bloc.runtimeType}');
}
@override
void onEvent(Bloc bloc, Object? event) {
super.onEvent(bloc, event);
print('onEvent -- ${bloc.runtimeType}, $event');
}
@override
void onChange(BlocBase bloc, Change change) {
super.onChange(bloc, change);
print('onChange -- ${bloc.runtimeType}, $change');
}
@override
void onTransition(Bloc bloc, Transition transition) {
super.onTransition(bloc, transition);
print('onTransition -- ${bloc.runtimeType}, $transition');
}
@override
void onError(BlocBase bloc, Object error, StackTrace stackTrace) {
print('onError -- ${bloc.runtimeType}, $error');
super.onError(bloc, error, stackTrace);
}
@override
void onClose(BlocBase bloc) {
super.onClose(bloc);
print('onClose -- ${bloc.runtimeType}');
}
}
void main() {
Bloc.observer = MyBlocObserver();
// Use blocs...
}
Dart Versions
- Dart 2: >= 2.12
Examples
- Counter - an example of how to create a
CounterBloc
in a pure Dart app.