EndType enum

What happens when a game end condition is met. This is from the perspective of the player the condition happens to. i.e. if a player has no legal moves and thus enters the stalemate condition, with EndType.win, the player with no moves will win. EndType.none disables a condition.

Inheritance

Constructors

EndType()
const

Values

win → const EndType
lose → const EndType
draw → const EndType
none → const EndType

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
isDraw bool
no setter
isLose bool
no setter
isNone bool
no setter
isNotNone bool
no setter
isWin bool
no setter
isWinLose bool
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

fromName(String name) EndType

Constants

values → const List<EndType>
A constant List of the values in this enum, in order of their declaration.