BitPattern<T> class
abstract
Represents the result of calling BitPatternBuilder.build.
A implementation (typically) has all of the information available to start matching and extracting variables from inputs, and various different implementations are possible.
The default implementation is a pre-computed interpreter.
A BitPattern is Comparable, e.g. it can be sorted in terms of
specificity (greatest to least), in order to make it easier to iterate
through a List<ComputedBitPattern>
and check for matches:
void example(List<ComputedBitPattern> patterns, int bits) {
for (final pattern in patterns..sort()) {
if (pattern.matches(bits)) {
// ...
}
}
}
NOTE: You can only compare BitPatterns of the same type!
- Implemented types
-
- Comparable<
BitPattern< T> >
- Comparable<
Constructors
Properties
Methods
-
capture(
int input) → T -
Returns an element
T
iff it matches, otherwisenull
. -
compareTo(
BitPattern< T> other) → int -
Compares this object to another object.
inherited
-
matches(
int input) → bool -
Returns true iff
input
bits matches this pattern. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited