PlayerStateNotifier class

Inheritance

Constructors

PlayerStateNotifier({PlayerState? player, void onDispose()?, required bool keepAlive})

Properties

debugState PlayerState
A development-only way to access state outside of StateNotifier.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
If a listener has been added using addListener and hasn't been removed yet.
no setterinherited
keepAlive bool
final
mounted bool
Whether dispose was called or not.
no setterinherited
onDispose → (void Function()?)
final
onError ↔ ErrorListener?
A callback for error reporting if one of the listeners added with addListener throws.
getter/setter pairinherited
positionUpdateTimer Timer
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state PlayerState
The current "state" of this StateNotifier.
getter/setter pairinherited
stream Stream<PlayerState>
A broadcast stream representation of a StateNotifier.
no setterinherited

Methods

addListener(Listener<PlayerState> listener, {bool fireImmediately = true}) → RemoveListener
Subscribes to this object.
inherited
dispose({bool? force}) → void
Frees all the resources associated to this object.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
resyncPlaybackPositionTimer() → void
setIsBuffering(bool isBuffering) → void
setIsInPipMode(bool isInPipMode) → void
setMediaItem(MediaItem? mediaItem) → void
setPlaybackPosition(int? ms) → void
setPlaybackState(PlaybackState playbackState) → void
setStateFromSnapshot(PlayerStateSnapshot snapshot) → void
toString() String
A string representation of this object.
inherited
updateShouldNotify(PlayerState old, PlayerState current) bool
Whether to notify listeners or not when state changes
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

existing(String playerId) PlayerStateNotifier?
primary() PlayerStateNotifier?