PlayerPluginStateNotifier class
- Inheritance
-
- Object
- StateNotifier<
PlayerPluginState> - PlayerPluginStateNotifier
Constructors
- PlayerPluginStateNotifier({required bool keepAlive})
Properties
- debugState → PlayerPluginState
-
A development-only way to access state outside of
StateNotifier
.no setterinherited - hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
If a listener has been added using addListener and hasn't been removed yet.
no setterinherited
- keepAlive → bool
-
final
- mounted → bool
-
Whether dispose was called or not.
no setterinherited
- onError ↔ ErrorListener?
-
A callback for error reporting if one of the listeners added with addListener throws.
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- state ↔ PlayerPluginState
-
The current "state" of this
StateNotifier
.getter/setter pairinherited -
stream
→ Stream<
PlayerPluginState> -
A broadcast stream representation of a
StateNotifier
.no setterinherited
Methods
-
addListener(
Listener< PlayerPluginState> listener, {bool fireImmediately = true}) → RemoveListener -
Subscribes to this object.
inherited
-
dispose(
{bool? force}) → void -
Frees all the resources associated to this object.
override
-
getOrAddPlayerNotifier(
String playerId) → PlayerStateNotifier -
getPlayerNotifier(
String playerId) → PlayerStateNotifier? -
getPrimaryPlayerId(
) → String? -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setPrimaryPlayer(
String? playerId) → void -
toString(
) → String -
A string representation of this object.
inherited
-
updateShouldNotify(
PlayerPluginState old, PlayerPluginState current) → bool -
Whether to notify listeners or not when state changes
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited