PagedListController<E, S> class
- Inheritance
-
- Object
- ChangeNotifier
- ValueNotifier<
List< S> > - PagedListController
Constructors
Properties
-
config
↔ _PagedListConfig<
S> -
config is the PagedListController settings
latefinal
- error → E?
-
no setter
- firstPageKey → int
-
firstPageKey is the key page, offset or similar
to be used in case of a refresh.
final
- hasError → bool
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
Whether any listeners are currently registered.
no setterinherited
- isLoading → bool
-
no setter
- reverse ↔ bool
-
reverse check if the list is inverted
latefinal
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- searchPercent → int
-
searchPercent is the key to be used in case of a refresh.
final
-
state
→ List<
S> -
no setter
-
value
↔ List<
S> -
The current value stored in this notifier.
getter/setter pairinherited
- wasDisposed → bool
-
no setter
Methods
-
addListener(
VoidCallback listener) → void -
Register a closure to be called when the object changes.
inherited
-
clearError(
{bool update = false}) → void -
dispose(
) → void -
Discards any resources used by the object. After this is called, the
object is not in a usable state and should be discarded (calls to
addListener will throw after the object is disposed).
override
-
fetchNewItems(
{required int pageKey}) → Future< void> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyListeners(
) → void -
Call all the registered listeners.
inherited
-
refresh(
) → Future< void> -
removeListener(
VoidCallback listener) → void -
Remove a previously registered closure from the list of closures that are
notified when the object changes.
inherited
-
setError(
E value) → void -
setListener(
Future< List< fetchItems({required int pageKey})) → voidS> > -
setLoading(
bool value, {bool update = true}) → void -
toString(
) → String -
A string representation of this object.
inherited
-
update(
List< S> state, {dynamic force = false}) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited