BaseExpansion class
BaseExpansion with iOS 26 Liquid Glass Dynamic Material and Material 3 support
Features iOS 26 Liquid Glass Dynamic Material with:
- Transparency with optical clarity zones for expansion panels
- Environmental reflections and adaptive blur effects
- Dynamic interaction states with real-time responsiveness
- Enhanced haptic feedback for expansion gestures
- Unified design language across platforms
Material 3 Integration:
- Modern elevation system with surface tinting
- Semantic ColorScheme usage with adaptive colors
- Enhanced accessibility and interaction feedback
- Sophisticated animation curves with Material Motion
Enhanced expansion panel that can be positioned anywhere on screen with advanced optical effects and smooth Material Motion animations.
Enhanced: 2024.01.20 with iOS 26 Liquid Glass Dynamic Material
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- BaseExpansion
Constructors
- BaseExpansion({Key? key, double left = 0.0, double top = 0.0, double? right = 0.0, double? bottom = 0.0, double? width, double? height, Duration duration = _expansionTransitionDuration, required Widget child, bool barrierDismissible = true, Curve curve = Curves.easeOutCubic, bool enableLiquidGlass = true, double glassOpacity = 0.85, double reflectionIntensity = 0.6, double refractionStrength = 0.4, bool adaptiveInteraction = true, bool hapticFeedback = true, bool environmentalAwareness = true, bool useMaterial3Elevation = true, Color? backgroundColor, BorderRadius borderRadius = const BorderRadius.all(Radius.circular(16.0)), double elevation = 8.0})
-
const
- BaseExpansion.fromHeight({Key? key, double left = 0.0, double top = 0.0, double? height, Duration duration = _expansionTransitionDuration, required Widget child, bool barrierDismissible = true, Curve curve = Curves.easeOutCubic, bool enableLiquidGlass = true, double glassOpacity = 0.85, double reflectionIntensity = 0.6, double refractionStrength = 0.4, bool adaptiveInteraction = true, bool hapticFeedback = true, bool environmentalAwareness = true, bool useMaterial3Elevation = true, Color? backgroundColor, BorderRadius borderRadius = const BorderRadius.all(Radius.circular(16.0)), double elevation = 8.0})
-
const
Properties
- adaptiveInteraction → bool
-
Enable adaptive interaction with real-time responsiveness
Provides context-aware visual and haptic feedback for expansion interactions
final
- backgroundColor → Color?
-
Background color for the expansion panel
Uses semantic ColorScheme colors when null
final
- barrierDismissible → bool
-
final
- borderRadius → BorderRadius
-
Border radius for the expansion panel
Creates rounded corners with Material 3 design tokens
final
- bottom → double?
-
final
- child → Widget
-
final
- curve → Curve
-
final
- duration → Duration
-
Animation properties
final
- elevation → double
-
Elevation level for the expansion panel
Enhanced with Material 3 surface tinting when enabled
final
- enableLiquidGlass → bool
-
*** iOS 26 Liquid Glass Dynamic Material properties start ***
Enable Liquid Glass Dynamic Material optical effects for expansion panels
Provides transparency, reflections, and adaptive visual states
final
- environmentalAwareness → bool
-
Enable environmental awareness for dynamic adaptation
Responds to surrounding content and lighting conditions
final
- glassOpacity → double
-
Glass transparency level for environmental awareness
Creates optical clarity while maintaining content readability (0.0 to 1.0)
final
- hapticFeedback → bool
-
Enable haptic feedback for enhanced expansion experience
Provides appropriate haptic responses for expand/collapse gestures
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double?
-
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- left → double
-
Position properties
final
- reflectionIntensity → double
-
Reflection intensity for environmental responsiveness
Simulates real-world glass reflection behavior (0.0 to 1.0)
final
- refractionStrength → double
-
Refraction strength for light distortion effects
Creates realistic glass light-bending properties (0.0 to 1.0)
final
- right → double?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- top → double
-
final
- useMaterial3Elevation → bool
-
*** iOS 26 Liquid Glass Dynamic Material properties end ***
*** Material 3 properties start ***
Use Material 3 elevation system with surface tinting
Provides modern elevation handling with enhanced visual depth
final
- width → double?
-
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< StatefulWidget> -
*** Material 3 properties end ***
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
open<
T> (BuildContext context, BaseExpansion baseExpansion, {Duration duration = const Duration(milliseconds: 0)}) → Future< T?> -
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited