buildByMaterial method
build on material mode
Implementation
@override
Widget buildByMaterial(BuildContext context) {
final buttonType = valueOf('buttonType', this.buttonType);
Widget button;
switch (buttonType) {
case BaseDialogActionType.filled:
button = FilledButton(
onPressed: _handlePressed,
onLongPress: valueOf('onLongPress', onLongPress),
style: valueOf('style', style),
focusNode: valueOf('focusNode', focusNode),
autofocus: valueOf('autofocus', autofocus),
clipBehavior: valueOf('clipBehavior', clipBehavior),
child: valueOf('child', child),
);
break;
case BaseDialogActionType.outlined:
button = OutlinedButton(
onPressed: _handlePressed,
onLongPress: valueOf('onLongPress', onLongPress),
style: valueOf('style', style),
focusNode: valueOf('focusNode', focusNode),
autofocus: valueOf('autofocus', autofocus),
clipBehavior: valueOf('clipBehavior', clipBehavior),
child: valueOf('child', child),
);
break;
case BaseDialogActionType.text:
default:
button = TextButton(
onPressed: _handlePressed,
onLongPress: valueOf('onLongPress', onLongPress),
style: valueOf('style', style),
focusNode: valueOf('focusNode', focusNode),
autofocus: valueOf('autofocus', autofocus),
clipBehavior: valueOf('clipBehavior', clipBehavior),
child: valueOf('child', child),
);
break;
}
if (valueOf('enableLiquidGlass', enableLiquidGlass)) {
return _wrapWithLiquidGlass(context, button);
}
return button;
}