BaseDialogAction class

BaseDialogAction with iOS 26 Liquid Glass Dynamic Material and Material 3 support

Features iOS 26 Liquid Glass Dynamic Material with:

  • Transparency with optical clarity zones for dialog actions
  • Adaptive interaction states with real-time responsiveness
  • Unified design language across platforms
  • Enhanced haptic feedback for tactile experience

Material 3 Integration:

  • FilledButton, OutlinedButton, and TextButton variants
  • Semantic ColorScheme usage with role-based colors
  • Modern button styling with enhanced accessibility
  • State layer effects for interaction feedback

Cross-platform support:

  • CupertinoDialogAction with Liquid Glass enhancement by cupertino
  • Material 3 button variants by material *** use cupertino = { forceUseMaterial: true } force use TextButton on cupertino *** use material = { forceUseCupertino: true } force use CupertinoDialogAction on material

Enhanced: 2024.01.20 with iOS 26 Liquid Glass Dynamic Material

Inheritance

Constructors

BaseDialogAction({Key? key, VoidCallback? onPressed, bool isDefaultAction = false, bool isDestructiveAction = false, TextStyle? textStyle, Widget? child, Clip clipBehavior = Clip.none, FocusNode? focusNode, bool autofocus = false, ButtonStyle? style, VoidCallback? onLongPress, bool enableLiquidGlass = true, bool adaptiveInteraction = true, bool hapticFeedback = true, BaseDialogActionType buttonType = BaseDialogActionType.text, BaseParam? baseParam})
const

Properties

adaptiveInteraction → bool
Enable adaptive interaction with real-time responsiveness Provides context-aware visual and haptic feedback
final
autofocus → bool
ButtonStyleButton.autofocus
final
baseParam → BaseParam?
Personalization parameters, gets platform parameters first, then mode parameters
finalinherited
buttonType → BaseDialogActionType
Material 3 button type for dialog actions Determines the visual style and importance hierarchy
final
child → Widget?
CupertinoDialogAction.onPressed or TextButton.child
final
clipBehavior → Clip
*** cupertino properties end *** *** material properties start *** ButtonStyleButton.clipBehavior
final
enableLiquidGlass → bool
*** material properties end *** *** iOS 26 Liquid Glass Dynamic Material properties start *** Enable Liquid Glass Dynamic Material optical effects for dialog actions Provides enhanced visual feedback and interaction states
final
focusNode → FocusNode?
ButtonStyleButton.focusNode
final
hapticFeedback → bool
Enable haptic feedback for enhanced tactile experience Provides appropriate haptic responses for action interactions
final
hashCode → int
The hash code for this object.
no setterinherited
isDefaultAction → bool
*** general properties end *** *** cupertino properties start *** CupertinoDialogAction.isDefaultAction
final
isDestructiveAction → bool
CupertinoDialogAction.isDestructiveAction
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onLongPress → VoidCallback?
ButtonStyleButton.onLongPress
final
onPressed → VoidCallback?
*** general properties start *** CupertinoDialogAction.onPressed or TextButton.onPressed
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
style → ButtonStyle?
ButtonStyleButton.style
final
textStyle → TextStyle?
CupertinoDialogAction.textStyle
final

Methods

beforeBuild(BuildContext context) → void
Called before build
inherited
beforeBuildByCupertino(BuildContext context) → void
Called before buildByCupertino
inherited
beforeBuildByCupertinoNative(BuildContext context) → void
Called before buildByCupertinoNative (native iOS implementation)
inherited
beforeBuildByMaterial(BuildContext context) → void
Called before buildByMaterial
inherited
build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
inherited
buildByCupertino(BuildContext context) → Widget
*** iOS 26 Liquid Glass Dynamic Material properties end ***
buildByCupertinoNative(BuildContext context) → dynamic
build on cupertino mode with native iOS components (cupertino_native package) This is called when baseParam.nativeIOS = true Default implementation falls back to buildByCupertino()
inherited
buildByMaterial(BuildContext context) → Widget
build on material mode
commonBuild(BuildContext context, BaseParam? baseParam) → dynamic
inherited
createElement() → StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
getBuildMode(BaseParam? baseParam) → WidgetBuildMode
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited
valueOf(String key, dynamic value) → dynamic
inherited
valueOfBaseParam(BaseParam? baseParam, String key, dynamic value) → dynamic
No reflection available in Dart First get value from platform, then from mode, finally from value itself
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited