pickSpriteWithRay method

PickingInfo pickSpriteWithRay(
  1. Ray ray, [
  2. bool predicate(
    1. Sprite sprite
    ),
  3. bool fastCheck,
  4. Camera camera,
])

Implementation

external PickingInfo pickSpriteWithRay(Ray ray, [bool Function(Sprite sprite) predicate, bool fastCheck, Camera camera]);