createPickingRayToRef method

Scene createPickingRayToRef(
  1. num x,
  2. num y,
  3. Matrix world,
  4. Ray result,
  5. Camera camera, [
  6. bool cameraViewSpace,
])

Implementation

external Scene createPickingRayToRef(num x, num y, Matrix world, Ray result, Camera camera, [bool cameraViewSpace]);