bindForSubMesh method

void bindForSubMesh(
  1. UniformBuffer uniformBuffer,
  2. Scene scene,
  3. Engine engine,
  4. bool disableBumpMap,
  5. bool isFrozen,
  6. bool invertNormalMapX,
  7. bool invertNormalMapY, [
  8. SubMesh subMesh,
])

Implementation

external void bindForSubMesh(UniformBuffer uniformBuffer, Scene scene, Engine engine, bool disableBumpMap, bool isFrozen, bool invertNormalMapX, bool invertNormalMapY, [SubMesh subMesh]);