PBRAnisotropicConfiguration class

class PBRAnisotropicConfiguration

Annotations
  • @JS()

Constructors

PBRAnisotropicConfiguration(void markAllSubMeshesAsTexturesDirty())

Properties

direction Vector2
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
intensity num
getter/setter pair
isEnabled bool
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
texture BaseTexture
getter/setter pair

Methods

bindForSubMesh(UniformBuffer uniformBuffer, Scene scene, bool isFrozen) → void
copyTo(PBRAnisotropicConfiguration anisotropicConfiguration) → void
dispose([bool forceDisposeTextures]) → void
getActiveTextures(List<BaseTexture> activeTextures) → void
getAnimatables(List<IAnimatable> animatables) → void
getClassName() String
hasTexture(BaseTexture texture) bool
isReadyForSubMesh(IMaterialAnisotropicDefines defines, Scene scene) bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
parse(dynamic source, Scene scene, String rootUrl) → void
prepareDefines(IMaterialAnisotropicDefines defines, AbstractMesh mesh, Scene scene) → void
serialize() → dynamic
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

AddFallbacks(IMaterialAnisotropicDefines defines, EffectFallbacks fallbacks, num currentRank) num
AddSamplers(List<String> samplers) → void
AddUniforms(List<String> uniforms) → void
PrepareUniformBuffer(UniformBuffer uniformBuffer) → void