PBRAnisotropicConfiguration class
class PBRAnisotropicConfiguration
- Annotations
-
- @JS()
Constructors
- PBRAnisotropicConfiguration(void markAllSubMeshesAsTexturesDirty())
Properties
- direction ↔ Vector2
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- intensity ↔ num
-
getter/setter pair
- isEnabled ↔ bool
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- texture ↔ BaseTexture
-
getter/setter pair
Methods
-
bindForSubMesh(
UniformBuffer uniformBuffer, Scene scene, bool isFrozen) → void -
copyTo(
PBRAnisotropicConfiguration anisotropicConfiguration) → void -
dispose(
[bool forceDisposeTextures]) → void -
getActiveTextures(
List< BaseTexture> activeTextures) → void -
getAnimatables(
List< IAnimatable> animatables) → void -
getClassName(
) → String -
hasTexture(
BaseTexture texture) → bool -
isReadyForSubMesh(
IMaterialAnisotropicDefines defines, Scene scene) → bool -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
parse(
dynamic source, Scene scene, String rootUrl) → void -
prepareDefines(
IMaterialAnisotropicDefines defines, AbstractMesh mesh, Scene scene) → void -
serialize(
) → dynamic -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
AddFallbacks(
IMaterialAnisotropicDefines defines, EffectFallbacks fallbacks, num currentRank) → num -
AddSamplers(
List< String> samplers) → void -
AddUniforms(
List< String> uniforms) → void -
PrepareUniformBuffer(
UniformBuffer uniformBuffer) → void