Bone class
class Bone
Constructors
Properties
-
animations
↔ List<
Animation> -
getter/setter pairinherited
-
behaviors
→ List<
Behavior< Node> > -
no setterinherited
- doNotSerialize ↔ bool
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- id ↔ String
-
getter/setter pairinherited
- metadata ↔ dynamic
-
getter/setter pairinherited
- name ↔ String
-
getter/setter pairinherited
- onDispose ← void Function()
-
no getterinherited
-
onDisposeObservable
↔ Observable<
Node> -
getter/setter pairinherited
- onReady ↔ void Function(Node node)
-
getter/setter pairinherited
- parent ↔ Node
-
getter/setter pairinherited
- reservedDataStore ↔ dynamic
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- state ↔ String
-
getter/setter pairinherited
- uniqueId ↔ num
-
getter/setter pairinherited
- worldMatrixFromCache → Matrix
-
no setterinherited
Methods
-
addBehavior(
Behavior< Node> behavior) → Node -
inherited
-
computeWorldMatrix(
[bool force]) → Matrix -
inherited
-
createAnimationRange(
String name, num from, num to) → void -
inherited
-
deleteAnimationRange(
String name, [bool deleteFrames]) → void -
inherited
-
dispose(
[bool doNotRecurse, bool disposeMaterialAndTextures]) → void -
inherited
-
getAnimationByName(
String name) → Animation -
inherited
-
getBehaviorByName(
String name) → Behavior< Node> -
inherited
-
getChildMeshes(
[bool directDescendantsOnly, bool predicate(Node node)]) → List< AbstractMesh> -
inherited
-
getChildren(
[bool predicate(Node node), bool directDescendantsOnly]) → List< Node> -
inherited
-
getClassName(
) → String -
inherited
-
getDescendants(
[bool directDescendantsOnly, bool predicate(Node node)]) → List< Node> -
inherited
-
getEngine(
) → Engine -
inherited
-
getScene(
) → Scene -
inherited
-
getWorldMatrix(
) → Matrix -
inherited
-
isDescendantOf(
Node ancestor) → bool -
inherited
-
isDisposed(
) → bool -
inherited
-
isEnabled(
[bool checkAncestors]) → bool -
inherited
-
isReady(
[bool completeCheck]) → bool -
inherited
-
isSynchronized(
) → bool -
inherited
-
isSynchronizedWithParent(
) → bool -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
removeBehavior(
Behavior< Node> behavior) → Node -
inherited
-
serializeAnimationRanges(
) → dynamic -
inherited
-
setEnabled(
bool value) → void -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
updateCache(
[bool force]) → void -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited