Bone class

class Bone

Inheritance
Annotations
  • @JS()

Constructors

Bone(String name, Skeleton skeleton, [Bone parentBone, Matrix localMatrix, Matrix restPose, Matrix baseMatrix, num index])

Properties

animations List<Animation>
getter/setter pairinherited
behaviors List<Behavior<Node>>
no setterinherited
doNotSerialize bool
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
id String
getter/setter pairinherited
metadata ↔ dynamic
getter/setter pairinherited
name String
getter/setter pairinherited
onDispose ← void Function()
no getterinherited
onDisposeObservable Observable<Node>
getter/setter pairinherited
onReady ↔ void Function(Node node)
getter/setter pairinherited
parent Node
getter/setter pairinherited
reservedDataStore ↔ dynamic
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state String
getter/setter pairinherited
uniqueId num
getter/setter pairinherited
worldMatrixFromCache Matrix
no setterinherited

Methods

addBehavior(Behavior<Node> behavior) Node
inherited
computeWorldMatrix([bool force]) Matrix
inherited
createAnimationRange(String name, num from, num to) → void
inherited
deleteAnimationRange(String name, [bool deleteFrames]) → void
inherited
dispose([bool doNotRecurse, bool disposeMaterialAndTextures]) → void
inherited
getAnimationByName(String name) Animation
inherited
getBehaviorByName(String name) Behavior<Node>
inherited
getChildMeshes([bool directDescendantsOnly, bool predicate(Node node)]) List<AbstractMesh>
inherited
getChildren([bool predicate(Node node), bool directDescendantsOnly]) List<Node>
inherited
getClassName() String
inherited
getDescendants([bool directDescendantsOnly, bool predicate(Node node)]) List<Node>
inherited
getEngine() Engine
inherited
getScene() Scene
inherited
getWorldMatrix() Matrix
inherited
isDescendantOf(Node ancestor) bool
inherited
isDisposed() bool
inherited
isEnabled([bool checkAncestors]) bool
inherited
isReady([bool completeCheck]) bool
inherited
isSynchronized() bool
inherited
isSynchronizedWithParent() bool
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
removeBehavior(Behavior<Node> behavior) Node
inherited
serializeAnimationRanges() → dynamic
inherited
setEnabled(bool value) → void
inherited
toString() String
A string representation of this object.
inherited
updateCache([bool force]) → void
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited