createPrefilteredCubeTexture method
InternalTexture
createPrefilteredCubeTexture(
- String rootUrl,
- Scene scene,
- num lodScale,
- num lodOffset, [
- void onLoad(
- InternalTexture internalTexture
),
- void onError(
- String message,
- dynamic exception
),
- num format,
- dynamic forcedExtension,
- bool createPolynomials,
])
Implementation
external InternalTexture createPrefilteredCubeTexture(String rootUrl, Scene scene, num lodScale, num lodOffset, [void Function(InternalTexture internalTexture) onLoad, void Function(String message, dynamic exception) onError, num format, dynamic forcedExtension, bool createPolynomials]);