Node class
class Node
- Implemented types
- Implementers
- Annotations
-
- @JS()
Properties
-
animations
↔ List<
Animation> -
getter/setter pair
-
behaviors
→ List<
Behavior< Node> > -
no setter
- doNotSerialize ↔ bool
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- id ↔ String
-
getter/setter pair
- metadata ↔ dynamic
-
getter/setter pair
- name ↔ String
-
getter/setter pair
- onDispose ← void Function()
-
no getter
-
onDisposeObservable
↔ Observable<
Node> -
getter/setter pair
- onReady ↔ void Function(Node node)
-
getter/setter pair
- parent ↔ Node
-
getter/setter pair
- reservedDataStore ↔ dynamic
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- state ↔ String
-
getter/setter pair
- uniqueId ↔ num
-
getter/setter pair
- worldMatrixFromCache → Matrix
-
no setter
Methods
-
addBehavior(
Behavior< Node> behavior) → Node -
override
-
computeWorldMatrix(
[bool force]) → Matrix -
createAnimationRange(
String name, num from, num to) → void -
deleteAnimationRange(
String name, [bool deleteFrames]) → void -
dispose(
[bool doNotRecurse, bool disposeMaterialAndTextures]) → void -
getAnimationByName(
String name) → Animation -
getBehaviorByName(
String name) → Behavior< Node> -
override
-
getChildMeshes(
[bool directDescendantsOnly, bool predicate(Node node)]) → List< AbstractMesh> -
getChildren(
[bool predicate(Node node), bool directDescendantsOnly]) → List< Node> -
getClassName(
) → String -
getDescendants(
[bool directDescendantsOnly, bool predicate(Node node)]) → List< Node> -
getEngine(
) → Engine -
getScene(
) → Scene -
getWorldMatrix(
) → Matrix -
isDescendantOf(
Node ancestor) → bool -
isDisposed(
) → bool -
isEnabled(
[bool checkAncestors]) → bool -
isReady(
[bool completeCheck]) → bool -
isSynchronized(
) → bool -
isSynchronizedWithParent(
) → bool -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
removeBehavior(
Behavior< Node> behavior) → Node -
override
-
serializeAnimationRanges(
) → dynamic -
setEnabled(
bool value) → void -
toString(
) → String -
A string representation of this object.
inherited
-
updateCache(
[bool force]) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited