SolidParticleSystem class

class SolidParticleSystem

Implemented types
Annotations
  • @JS()

Constructors

SolidParticleSystem(String name, Scene scene, [SolidParticleSystemOptions options])

Properties

autoUpdateSubMeshes bool
getter/setter pair
billboard bool
getter/setter pair
computeBoundingBox bool
getter/setter pair
computeParticleColor bool
getter/setter pair
computeParticleRotation bool
getter/setter pair
computeParticleTexture bool
getter/setter pair
computeParticleVertex bool
getter/setter pair
counter num
getter/setter pair
depthSortedParticles List<DepthSortedParticle>
getter/setter pair
depthSortParticles bool
getter/setter pair
expandable bool
no setter
hashCode int
The hash code for this object.
no setterinherited
isAlwaysVisible bool
getter/setter pair
isVisibilityBoxLocked bool
getter/setter pair
materials List<Material>
no setter
mesh Mesh
getter/setter pair
multimaterial MultiMaterial
getter/setter pair
multimaterialEnabled bool
no setter
name String
getter/setter pair
nbParticles num
getter/setter pair
particles List<SolidParticle>
getter/setter pair
recomputeNormals bool
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
useModelMaterial bool
no setter
vars ↔ dynamic
getter/setter pair

Methods

addShape(Mesh mesh, num nb, [SolidParticleSystemAddShapeOptions options]) num
afterUpdateParticles([num start, num stop, bool update]) → void
beforeUpdateParticles([num start, num stop, bool update]) → void
buildMesh() Mesh
computeSubMeshes() SolidParticleSystem
digest(Mesh mesh, [SolidParticleSystemDigestOptions options]) SolidParticleSystem
dispose() → void
override
getParticleById(num id) SolidParticle
getParticlesByShapeId(num shapeId) List<SolidParticle>
getParticlesByShapeIdToRef(num shapeId, List<SolidParticle> ref) SolidParticleSystem
initParticles() → void
insertParticlesFromArray(List<SolidParticle> solidParticleArray) SolidParticleSystem
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
rebuildMesh([bool reset]) SolidParticleSystem
recycleParticle(SolidParticle particle) SolidParticle
refreshVisibleSize() SolidParticleSystem
removeParticles(num start, num end) List<SolidParticle>
setMultiMaterial(List<Material> materials) → void
setParticles([num start, num end, bool update]) SolidParticleSystem
setVisibilityBox(num size) → void
toString() String
A string representation of this object.
inherited
updateParticle(SolidParticle particle) SolidParticle
updateParticleVertex(SolidParticle particle, SolidParticleVertex vertex, num pt) SolidParticleSystem

Operators

operator ==(Object other) bool
The equality operator.
inherited