InputPreference enum
Input preference when deciding which input to make active when a previously failed input has recovered. If "EQUAL_INPUT_PREFERENCE", then the active input will stay active as long as it is healthy. If "PRIMARY_INPUT_PREFERRED", then always switch back to the primary input when it is healthy.
Constructors
- InputPreference()
-
const
Values
- equalInputPreference → const InputPreference
- primaryInputPreferred → const InputPreference
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
InputPreference> - A constant List of the values in this enum, in order of their declaration.