RuntimeConfiguration class
A collection of server process configurations that describe what processes to run on each instance in a fleet. Server processes run either a custom game build executable or a Realtime Servers script. Each instance in the fleet starts the specified server processes and continues to start new processes as existing processes end. Each instance regularly checks for an updated runtime configuration.
The runtime configuration enables the instances in a fleet to run multiple processes simultaneously. Learn more about Running Multiple Processes on a Fleet .
A Amazon GameLift instance is limited to 50 processes running
simultaneously. To calculate the total number of processes in a runtime
configuration, add the values of the ConcurrentExecutions
parameter for each ServerProcess object.
Constructors
-
RuntimeConfiguration({int? gameSessionActivationTimeoutSeconds, int? maxConcurrentGameSessionActivations, List<
ServerProcess> ? serverProcesses}) -
RuntimeConfiguration.fromJson(Map<
String, dynamic> json) -
factory
Properties
- gameSessionActivationTimeoutSeconds → int?
-
The maximum amount of time (in seconds) that a game session can remain in
status
ACTIVATING
. If the game session is not active before the timeout, activation is terminated and the game session status is changed toTERMINATED
.final - hashCode → int
-
The hash code for this object.
no setterinherited
- maxConcurrentGameSessionActivations → int?
-
The maximum number of game sessions with status
ACTIVATING
to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
serverProcesses
→ List<
ServerProcess> ? -
A collection of server process configurations that describe which server
processes to run on each instance in a fleet.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited