ServerProcess class
A set of instructions for launching server processes on each instance in a
fleet. Server processes run either a custom game build executable or a
Realtime Servers script. Each instruction set identifies the location of the
custom game build executable or Realtime launch script, optional launch
parameters, and the number of server processes with this configuration to
maintain concurrently on the instance. Server process configurations make up
a fleet's RuntimeConfiguration
.
Constructors
- ServerProcess({required int concurrentExecutions, required String launchPath, String? parameters})
-
ServerProcess.fromJson(Map<
String, dynamic> json) -
factory
Properties
- concurrentExecutions → int
-
The number of server processes that use this configuration to run
concurrently on an instance.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- launchPath → String
-
The location of the server executable in a custom game build or the name of
the Realtime script file that contains the
Init()
function. Game builds and Realtime scripts are installed on instances at the root:final - parameters → String?
-
An optional list of parameters to pass to the server executable or Realtime
script on launch.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited