GameServerGroup class

This data type is used with the Amazon GameLift FleetIQ and game server groups.

Properties that describe a game server group resource. A game server group manages certain properties related to a corresponding EC2 Auto Scaling group.

A game server group is created by a successful call to CreateGameServerGroup and deleted by calling DeleteGameServerGroup. Game server group activity can be temporarily suspended and resumed by calling SuspendGameServerGroup and ResumeGameServerGroup, respectively.

Constructors

GameServerGroup({String? autoScalingGroupArn, BalancingStrategy? balancingStrategy, DateTime? creationTime, String? gameServerGroupArn, String? gameServerGroupName, GameServerProtectionPolicy? gameServerProtectionPolicy, List<InstanceDefinition>? instanceDefinitions, DateTime? lastUpdatedTime, String? roleArn, GameServerGroupStatus? status, String? statusReason, List<GameServerGroupAction>? suspendedActions})
GameServerGroup.fromJson(Map<String, dynamic> json)
factory

Properties

autoScalingGroupArn String?
A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
final
balancingStrategy BalancingStrategy?
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
final
creationTime DateTime?
A timestamp that indicates when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
final
gameServerGroupArn String?
A generated unique ID for the game server group.
final
gameServerGroupName String?
A developer-defined identifier for the game server group. The name is unique for each Region in each AWS account.
final
gameServerProtectionPolicy GameServerProtectionPolicy?
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.
final
hashCode int
The hash code for this object.
no setterinherited
instanceDefinitions List<InstanceDefinition>?
The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
final
lastUpdatedTime DateTime?
A timestamp that indicates when this game server group was last updated.
final
roleArn String?
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
status GameServerGroupStatus?
The current status of the game server group. Possible statuses include:
final
statusReason String?
Additional information about the current game server group status. This information might provide additional insight on groups that are in ERROR status.
final
suspendedActions List<GameServerGroupAction>?
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited