updateGameServerGroup method
- required String gameServerGroupName,
- BalancingStrategy? balancingStrategy,
- GameServerProtectionPolicy? gameServerProtectionPolicy,
- List<
InstanceDefinition> ? instanceDefinitions, - String? roleArn,
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Updates GameLift FleetIQ-specific properties for a game server group. Many Auto Scaling group properties are updated on the Auto Scaling group directly, including the launch template, Auto Scaling policies, and maximum/minimum/desired instance counts.
To update the game server group, specify the game server group ID and provide the updated values. Before applying the updates, the new values are validated to ensure that GameLift FleetIQ can continue to perform instance balancing activity. If successful, a GameServerGroup object is returned.
Learn more
Related operations
- CreateGameServerGroup
- ListGameServerGroups
- DescribeGameServerGroup
- UpdateGameServerGroup
- DeleteGameServerGroup
- ResumeGameServerGroup
- SuspendGameServerGroup
- DescribeGameServerInstances
May throw InvalidRequestException. May throw NotFoundException. May throw UnauthorizedException. May throw InternalServiceException.
Parameter gameServerGroupName
:
A unique identifier for the game server group. Use either the
GameServerGroup name or ARN value.
Parameter balancingStrategy
:
Indicates how GameLift FleetIQ balances the use of Spot Instances and
On-Demand Instances in the game server group. Method options include the
following:
-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
Parameter gameServerProtectionPolicy
:
A flag that indicates whether instances in the game server group are
protected from early termination. Unprotected instances that have active
game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be
terminated while there are active game servers running except in the event
of a forced game server group deletion (see ). An exception to this is
with Spot Instances, which can be terminated by AWS regardless of
protection status. This property is set to NO_PROTECTION
by
default.
Parameter instanceDefinitions
:
An updated list of EC2 instance types to use in the Auto Scaling group.
The instance definitions must specify at least two different instance
types that are supported by GameLift FleetIQ. This updated list replaces
the entire current list of instance definitions for the game server group.
For more information on instance types, see EC2
Instance Types in the Amazon EC2 User Guide. You can optionally
specify capacity weighting for each instance type. If no weight value is
specified for an instance type, it is set to the default value "1". For
more information about capacity weighting, see
Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto
Scaling User Guide.
Parameter roleArn
:
The Amazon Resource Name (ARN)
for an IAM role that allows Amazon GameLift to access your EC2 Auto
Scaling groups.
Implementation
Future<UpdateGameServerGroupOutput> updateGameServerGroup({
required String gameServerGroupName,
BalancingStrategy? balancingStrategy,
GameServerProtectionPolicy? gameServerProtectionPolicy,
List<InstanceDefinition>? instanceDefinitions,
String? roleArn,
}) async {
ArgumentError.checkNotNull(gameServerGroupName, 'gameServerGroupName');
_s.validateStringLength(
'gameServerGroupName',
gameServerGroupName,
1,
256,
isRequired: true,
);
_s.validateStringLength(
'roleArn',
roleArn,
1,
256,
);
final headers = <String, String>{
'Content-Type': 'application/x-amz-json-1.1',
'X-Amz-Target': 'GameLift.UpdateGameServerGroup'
};
final jsonResponse = await _protocol.send(
method: 'POST',
requestUri: '/',
exceptionFnMap: _exceptionFns,
// TODO queryParams
headers: headers,
payload: {
'GameServerGroupName': gameServerGroupName,
if (balancingStrategy != null)
'BalancingStrategy': balancingStrategy.toValue(),
if (gameServerProtectionPolicy != null)
'GameServerProtectionPolicy': gameServerProtectionPolicy.toValue(),
if (instanceDefinitions != null)
'InstanceDefinitions': instanceDefinitions,
if (roleArn != null) 'RoleArn': roleArn,
},
);
return UpdateGameServerGroupOutput.fromJson(jsonResponse.body);
}