claimGameServer method
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Locates an available game server and temporarily reserves it to host
gameplay and players. This operation is called from a game client or
client service (such as a matchmaker) to request hosting resources for a
new game session. In response, GameLift FleetIQ locates an available game
server, places it in CLAIMED
status for 60 seconds, and
returns connection information that players can use to connect to the game
server.
To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information.
When a game server is successfully claimed, connection information is
returned. A claimed game server's utilization status remains
AVAILABLE
while the claim status is set to
CLAIMED
for up to 60 seconds. This time period gives the game
server time to update its status to UTILIZED
(using
UpdateGameServer) once players join. If the game server's status is
not updated within 60 seconds, the game server reverts to unclaimed status
and is available to be claimed by another request. The claim time period
is a fixed value and is not configurable.
If you try to claim a specific game server, this request will fail in the following cases:
-
If the game server utilization status is
UTILIZED
. -
If the game server claim status is
CLAIMED
.
Related operations
- RegisterGameServer
- ListGameServers
- ClaimGameServer
- DescribeGameServer
- UpdateGameServer
- DeregisterGameServer
May throw InvalidRequestException. May throw NotFoundException. May throw ConflictException. May throw OutOfCapacityException. May throw UnauthorizedException. May throw InternalServiceException.
Parameter gameServerGroupName
:
A unique identifier for the game server group where the game server is
running. Use either the GameServerGroup name or ARN value.. If you
are not specifying a game server to claim, this value identifies where you
want GameLift FleetIQ to look for an available game server to claim.
Parameter gameServerData
:
A set of custom game server properties, formatted as a single string
value. This data is passed to a game client or service when it requests
information on game servers using ListGameServers or
ClaimGameServer.
Parameter gameServerId
:
A custom string that uniquely identifies the game server to claim. If this
parameter is left empty, GameLift FleetIQ searches for an available game
server in the specified game server group.
Implementation
Future<ClaimGameServerOutput> claimGameServer({
required String gameServerGroupName,
String? gameServerData,
String? gameServerId,
}) async {
ArgumentError.checkNotNull(gameServerGroupName, 'gameServerGroupName');
_s.validateStringLength(
'gameServerGroupName',
gameServerGroupName,
1,
256,
isRequired: true,
);
_s.validateStringLength(
'gameServerData',
gameServerData,
1,
1024,
);
_s.validateStringLength(
'gameServerId',
gameServerId,
3,
128,
);
final headers = <String, String>{
'Content-Type': 'application/x-amz-json-1.1',
'X-Amz-Target': 'GameLift.ClaimGameServer'
};
final jsonResponse = await _protocol.send(
method: 'POST',
requestUri: '/',
exceptionFnMap: _exceptionFns,
// TODO queryParams
headers: headers,
payload: {
'GameServerGroupName': gameServerGroupName,
if (gameServerData != null) 'GameServerData': gameServerData,
if (gameServerId != null) 'GameServerId': gameServerId,
},
);
return ClaimGameServerOutput.fromJson(jsonResponse.body);
}