FleetUtilization class
Current status of fleet utilization, including the number of game and player sessions being hosted.
Constructors
- FleetUtilization({int? activeGameSessionCount, int? activeServerProcessCount, int? currentPlayerSessionCount, String? fleetId, int? maximumPlayerSessionCount})
-
FleetUtilization.fromJson(Map<
String, dynamic> json) -
factory
Properties
- activeGameSessionCount → int?
-
Number of active game sessions currently being hosted on all instances in
the fleet.
final
- activeServerProcessCount → int?
-
Number of server processes in an
ACTIVE
status currently running across all instances in the fleetfinal - currentPlayerSessionCount → int?
-
Number of active player sessions currently being hosted on all instances in
the fleet.
final
- fleetId → String?
-
A unique identifier for a fleet.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- maximumPlayerSessionCount → int?
-
The maximum number of players allowed across all game sessions currently
being hosted on all instances in the fleet.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited