FleetUtilization class

Current status of fleet utilization, including the number of game and player sessions being hosted.

Constructors

FleetUtilization({int? activeGameSessionCount, int? activeServerProcessCount, int? currentPlayerSessionCount, String? fleetId, int? maximumPlayerSessionCount})
FleetUtilization.fromJson(Map<String, dynamic> json)
factory

Properties

activeGameSessionCount int?
Number of active game sessions currently being hosted on all instances in the fleet.
final
activeServerProcessCount int?
Number of server processes in an ACTIVE status currently running across all instances in the fleet
final
currentPlayerSessionCount int?
Number of active player sessions currently being hosted on all instances in the fleet.
final
fleetId String?
A unique identifier for a fleet.
final
hashCode int
The hash code for this object.
no setterinherited
maximumPlayerSessionCount int?
The maximum number of players allowed across all game sessions currently being hosted on all instances in the fleet.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited