EventCode enum
Constructors
- EventCode()
-
const
Values
- genericEvent → const EventCode
- fleetCreated → const EventCode
- fleetDeleted → const EventCode
- fleetScalingEvent → const EventCode
- fleetStateDownloading → const EventCode
- fleetStateValidating → const EventCode
- fleetStateBuilding → const EventCode
- fleetStateActivating → const EventCode
- fleetStateActive → const EventCode
- fleetStateError → const EventCode
- fleetInitializationFailed → const EventCode
- fleetBinaryDownloadFailed → const EventCode
- fleetValidationLaunchPathNotFound → const EventCode
- fleetValidationExecutableRuntimeFailure → const EventCode
- fleetValidationTimedOut → const EventCode
- fleetActivationFailed → const EventCode
- fleetActivationFailedNoInstances → const EventCode
- fleetNewGameSessionProtectionPolicyUpdated → const EventCode
- serverProcessInvalidPath → const EventCode
- serverProcessSdkInitializationTimeout → const EventCode
- serverProcessProcessReadyTimeout → const EventCode
- serverProcessCrashed → const EventCode
- serverProcessTerminatedUnhealthy → const EventCode
- serverProcessForceTerminated → const EventCode
- serverProcessProcessExitTimeout → const EventCode
- gameSessionActivationTimeout → const EventCode
- fleetCreationExtractingBuild → const EventCode
- fleetCreationRunningInstaller → const EventCode
- fleetCreationValidatingRuntimeConfig → const EventCode
- fleetVpcPeeringSucceeded → const EventCode
- fleetVpcPeeringFailed → const EventCode
- fleetVpcPeeringDeleted → const EventCode
- instanceInterrupted → const EventCode
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited