Event class

Log entry describing an event that involves Amazon GameLift resources (such as a fleet). In addition to tracking activity, event codes and messages can provide additional information for troubleshooting and debugging problems.

Constructors

Event({EventCode? eventCode, String? eventId, DateTime? eventTime, String? message, String? preSignedLogUrl, String? resourceId})
Event.fromJson(Map<String, dynamic> json)
factory

Properties

eventCode EventCode?
The type of event being logged.
final
eventId String?
A unique identifier for a fleet event.
final
eventTime DateTime?
Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
final
hashCode int
The hash code for this object.
no setterinherited
message String?
Additional information related to the event.
final
preSignedLogUrl String?
Location of stored logs with additional detail that is related to the event. This is useful for debugging issues. The URL is valid for 15 minutes. You can also access fleet creation logs through the Amazon GameLift console.
final
resourceId String?
A unique identifier for an event resource, such as a fleet ID.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited