setVolume method

bool setVolume(
  1. double volume
)

Set the volume of the player.

volume: The volume to set between 0 and 1.

Implementation

bool setVolume(double volume) {
  if (!disposed) {
    if (volume < 0) {
      volume = 0;
    } else if (volume > 1) {
      volume = 1;
    }
    if (this.volume.value != volume) {
      this.volume.value = volume;
      _setVolume();
      return true;
    }
  }
  return false;
}