createState method

  1. @override
State<StatefulWidget> createState()
override

Creates the mutable state for this widget at a given location in the tree.

Subclasses should override this method to return a newly created instance of their associated State subclass:

@override
State<SomeWidget> createState() => _SomeWidgetState();

The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.

Implementation

@override
State<StatefulWidget> createState() => new AutoCompleteTextFieldState<T>(
    suggestions,
    textChanged,
    textSubmitted,
    onFocusChanged,
    itemSubmitted,
    itemBuilder,
    itemSorter,
    itemFilter,
    suggestionsAmount,
    submitOnSuggestionTap,
    clearOnSubmit,
    minLength,
    inputFormatters,
    textCapitalization,
    decoration,
    style,
    keyboardType,
    textInputAction,
    controller,
    cursorColor,
    cursorRadius,
    cursorWidth,
    showCursor,
    focusNode,
    autofocus,
    unFocusOnItemSubmitted,
    autocorrect);