getMaterialStyle method
Returns a material ButtonStyle, this method makes more easy buttons styling.
Implementation
@override
ButtonStyle? getMaterialStyle(BuildContext context) {
return ButtonStyle(
textStyle: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.textStyle?.resolve(states) ??
_inheritedMaterialStyle(context)?.textStyle?.resolve(states) ??
resolveTextStyle(states),
),
backgroundColor: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.backgroundColor?.resolve(states) ??
_inheritedMaterialStyle(context)
?.backgroundColor
?.resolve(states) ??
resolveBackgroundColor(states),
),
foregroundColor: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.foregroundColor?.resolve(states) ??
_inheritedMaterialStyle(context)
?.foregroundColor
?.resolve(states) ??
resolveForegroundColor(states),
),
overlayColor: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.overlayColor?.resolve(states) ??
_inheritedMaterialStyle(context)?.overlayColor?.resolve(states) ??
resolveOverlayColor(states),
),
shadowColor: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.shadowColor?.resolve(states) ??
_inheritedMaterialStyle(context)?.shadowColor?.resolve(states) ??
resolveShadowColor(states),
),
surfaceTintColor: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.surfaceTintColor?.resolve(states) ??
_inheritedMaterialStyle(context)
?.surfaceTintColor
?.resolve(states) ??
resolveSurfaceTintColor(states),
),
elevation: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.elevation?.resolve(states) ??
_inheritedMaterialStyle(context)?.elevation?.resolve(states) ??
resolveElevation(states),
),
padding: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.padding?.resolve(states) ??
_inheritedMaterialStyle(context)?.padding?.resolve(states) ??
resolvePadding(states),
),
minimumSize: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.minimumSize?.resolve(states) ??
_inheritedMaterialStyle(context)?.minimumSize?.resolve(states) ??
resolveMinimumSize(states),
),
fixedSize: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.fixedSize?.resolve(states) ??
_inheritedMaterialStyle(context)?.fixedSize?.resolve(states) ??
resolveFixedSize(states),
),
maximumSize: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.maximumSize?.resolve(states) ??
_inheritedMaterialStyle(context)?.maximumSize?.resolve(states) ??
resolveMaximumSize(states),
),
side: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.side?.resolve(states) ??
_inheritedMaterialStyle(context)?.side?.resolve(states) ??
resolveSide(states),
),
shape: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.shape?.resolve(states) ??
_inheritedMaterialStyle(context)?.shape?.resolve(states) ??
resolveShape(states),
),
mouseCursor: MaterialStateProperty.resolveWith(
(Set<MaterialState> states) =>
materialStyle?.mouseCursor?.resolve(states) ??
_inheritedMaterialStyle(context)?.mouseCursor?.resolve(states) ??
resolveMouseCursor(states),
),
);
}